Tuesday 4 December 2007

Looking and Seeing


originally from naccarato flickr

Coding has a strange disconnection from its goal.

When any other artist creates it is a gradual process, the picture forms before they eyes. They can move and adapt to the ebb and flow of success and failure, always aware of what they have and what they aspire to.

This seems not to be the case with coding. You have a dream, you plan, and then you drive blind towards your final destination distracted by implementation. Whether or not the piece is what you had technically wanted, it will undoubtedly have changed. Your perception of what it is and what it should be.

Maybe this is a particular phenomenon of building a game from scratch*. It has struck be repeatedly never the less. As the first version arrives, I can view all it's flaws and potential, a time of reflection follows.

The artist steps back and for the first time sees the picture. It's all wrong, but almost right.

Sadly I find that my prototype has done the unsurprising, and posed many more questions than it has answered. If I weren't running by ever decreasing project time constraints, I would dive right back in and make prototype v2. The playable version. Sadly the warm ups are over, and the race must begin.


* ... and working in an environment where few around me are as interested or as active.

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